Specialized Program: Roto, Paint & Compositing

  • 960 Hours (Training + Practical)
  • 24 Months

About This Course

This comprehensive rotoscoping, paint, and compositing course covers the entire spectrum from basic techniques to advanced workflows, including compositing. You'll receive hands-on training with a variety of projects that will help you develop your skills, and you'll have access to feedback and support to guide you towards a career in the VFX industry.

The course is designed by experienced professionals who have worked in the film and animation industries, providing you with a deep understanding of the techniques and workflows used in professional settings.

Level Expert
Duration 24 Month
Hours 960 Hrs.
Software 19 Software

What will you learn in this program?

  • Introduction to rotoscoping, paint, and compositing.
  • Understanding the VFX pipeline and industry-standard software tools.
  • Advanced rotoscoping techniques such as tracking, stabilization, and matte creation.
  • Paint techniques including wire removal, object removal, and clean-up.
  • Working with green screens, mattes, and alpha channels.
  • Compositing techniques such as layering, blending modes, and color correction.
  • Multi-pass compositing and integrating 3D elements
  • Advanced color grading and finishing techniques.
  • Building a professional demo reel to showcase your skills and work.

Applicable Jobs

  • Roto Artist
  • Paint Artist
  • Compositor

Foundation

Software

Hours

Pre-Production (Story development and executive)

60 hrs.

Maya - Foundation (Advanced 3D software for movies, series and visual effects)

220 hrs.

Photoshop (Photo editing and compositing)

40 hrs.

3ds Max (Powerful 3D software for gaming, architecture, and assets)

50 hrs.

Premiere Pro (Video editing and effects)

70 hrs.

After Effects (Visual effects, motion graphics and compositing)

30 hrs.

Adobe Audition (sound editing and effects)

10 hrs.

Intermediate

Software

Hours

Nuke (Hi-end node base compositing software for films and series)

90 hrs.

Maya (Camera pass rendering, camera projection)

20 hrs.

PF Track (Node base 3D camera tracking software)

40 hrs.

After Effects (Advanced layer based compositing)

30 hrs.

Silhouette (Versatile tool for rotocopy & paint)

30 hrs.

Mocha (2d planar tracking and rotoscopy tool)

20 hrs.

MASTERS + PORTFOLIO DEVELOPMENT

Software

Hours

Photoshop (Sequence paint)

40 hrs.

Nuke (Hi-end node base compositing software for films and series)

120 hrs.

Silhouette (Advanced roto & paint)

60 hrs.

Mocha (2D planar tracking and rotoscopy tool)

20 hrs.

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