Specialized Program: 3D Product & Look Development

  • 960 Hours (Training + Practical)
  • 24 Months

About This Course

This course is designed to provide students with the skills and knowledge necessary to create high-quality 3D product visuals for a range of industries, including advertising, entertainment, and manufacturing. The course typically covers topics such as 3D modeling, texturing, lighting, animation, rendering, and compositing.

Overall, this course is ideal for students who are interested in pursuing a career in product design, advertising, or animation, and who have a passion for creating visually stunning 3D product visuals.

Level Expert
Duration 24 Month
Hours 960 Hrs.
Software 19 Software

What will you learn in this program?

  • Understanding of aesthetics - Important for creating visually appealing and functional designs.
  • It covers the principles of color theory, branding, and visual communication.
  • Modeling techniques used for creating complex shapes and structures.
  • Deep understanding of Composition, Color theory, Design and Lighting Principles.
  • Advanced Lighting techniques to create realistic and compelling visuals.
  • Adding life to stunning visuals using real life technique of camera and product animation.
  • Look development - Creating a cohesive visual style for a project, important for creating high quality 3D product visuals.
  • Rendering and Compositing to achieve the final output.

Applicable Jobs

  • 3D Product Modeler
  • 3D Lighting Artist
  • 3D Look Development Artist
  • 3D Compositor

Foundation

Software

Hours

Pre-Production (Story development and executive)

60 hrs.

Maya - Foundation (Advanced 3D software for movies, series and visual effects)

220 hrs.

Photoshop (Photo editing and compositing)

40 hrs.

3ds Max (Powerful 3D software for gaming, architecture, and assets)

50 hrs.

Premiere Pro (Video editing and effects)

70 hrs.

After Effects (Visual effects, motion graphics and compositing)

30 hrs.

Adobe Audition (sound editing and effects)

10 hrs.

Intermediate

Software

Hours

Substance Painter (Incredibly powerful 3D painting tool)

40 hrs.

Maya (Product/ stylized props/ vehicles/ env/ toon character/ semi real character Modeling)

80 hrs.

Maya (Texturing)

20 hrs.

Zbrush

40 hrs.

Arnold

40 hrs.

Katana

30 hrs.

Intermediate

Software

Hours

Substance Painter (Advanced texturing and 3D painting)

30 hrs.

Maya (Env/ hyper real character/ creatures)

90 hrs.

Cinema 4D (Powerful tool for look development and lighting)

40 hrs.

Nuke (Advanced node based 3D compositing)

20 hrs.

Arnold (Advanced product Lighting/ Animation/ Rendering)

30 hrs.

Katana (Advanced lighting techniques)

30 hrs.

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