Specialized Program: Rigging & Animation

  • 960 Hours (Training + Practical)
  • 24 Months

About This Course

This program is designed to provide a comprehensive understanding of regular to technical animation skills. You will acquire extensive knowledge and practical experience in various animation styles.

Rigging and animation are crucial components for bringing characters to life, whether they are humans, aliens, creatures, or vehicles. These two elements are the fine art of creating believable and relatable stories through your animations.

With the animation industry constantly evolving, this program will expose you to various animation styles that have been developed to date and those that are currently emerging. You will have the opportunity to explore different techniques and styles to create unique and engaging animations that meet the industry standards.

Level Expert
Duration 24 Month
Hours 960 Hrs.
Software 19 Software

What will you learn in this program?

  • Creation of proper control rigs as per project requirement.
  • Creating rigs for Props, Mechanical and toon character.
  • Understanding of using muscle rig for realistic human and creature character.
  • Creation of custom rigs to increase productivity.
  • Rigging set up to take care of CHF (Cloth, Hair, Fur) and other related Physics.
  • Techniques to make the production pipeline better.
  • Thorough understanding of Principles of Animation.
  • Shot preparation using acting for animation.
  • Achieve various Animation styles as per the project genre.
  • Develop overall artistic sense and creativity.

Applicable Jobs

  • 3D Rigger
  • 3D Layout Artist
  • 3D Animator

Foundation

Software

Hours

Pre-Production (Story development and executive)

60 hrs.

Maya - Foundation (Advanced 3D software for movies, series and visual effects)

220 hrs.

Photoshop (Photo editing and compositing)

40 hrs.

3ds Max (Powerful 3D software for gaming, architecture, and assets)

50 hrs.

Premiere Pro (Video editing and effects)

70 hrs.

After Effects (Visual effects, motion graphics and compositing)

30 hrs.

Adobe Audition (sound editing and effects)

10 hrs.

Intermediate

Software

Hours

Maya (Product/ stylized props/ vehicles/ env/ toon character/ semi real character Modeling)

100 hrs.

Maya (Product/ stylized props/ vehicles/ env/ toon character/ semi real character Modeling)

20 hrs.

Maya (Texturing)

100 hrs.

3ds Max (Powerful 3D software for gaming, architecture, and assets)

20 hrs.

MASTERS + PORTFOLIO DEVELOPMENT

Software

Hours

Maya (Rigging - facial, hyper realistic char, quadruped, muscles)

80 hrs.

Maya (Advanced skinning)

20 hrs.

Maya (Animation - character, quadruped, facial, performance act)

100 hrs.

Motion Capture (Data processing)

20 hrs.

Katana (Advanced look developement and Rendering)

14 hrs.

After Effects (3D compositing)

6 hrs.

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